On top of this, BWA is also rather educational or at least a requires a significant degree of brain power. Of course, the sequel to Bookworm Adventures has just been released, so in the fight for relevance, I caught up with senior producer of the series, Tysen Henderson, to trade ideas.Ĭlearly PopCap's catalog of games are designed as easily consumable, instantly-fun experiences which Bookworm Adventures lovingly fits the description of. Together, these simple, distilled elements make for an enthralling title which is not only immensely enjoyable, but significantly aids in language development. This foundation is wrapped in lite RPG elements and a narrative, which push you forward and diversify the progression where needed. The title's core mechanic tasks the players with building words to defeat a string of fiendish monsters. I started playing Bookworm Adventures roughly a year ago now and was mesmerized by the challenging word-'em-up gameplay and lovingly-crafted personalities of the cast. Maybe if I had a game like Bookworm Adventures when I was growing up, English and I wouldn't fight so much. Broken logic forced together in the most contradictory fashion, constructed with a counter-intuitive alphabet from whence it's impossible to discern orthographic and semantic sense.Įven recently, as a semi-competent writer, I sat in an English writing course only to be reminded of those unrelenting spelling and grammar tests. I hated spelling and grammar exercises as a kid - didn't we all? English, after all, is a catastrophe of a language. Fortunately computers are good at fixing one of those, just not the other. On the feedback sheet they included the results of a pre-interview exercise in which they expressed concern over my (self-admitted) weak spelling and (also self-admitted!) gaps in knowledge of grammar.
The interview was for a TESOL (Teaching English to Speakers of Other Languages) course I plan on taking near the year's end.
Last week I received results back from an interview I'd taken several weeks prior.